Pre-Alpha Roadmap
After getting primitive systems into the codebase, we have decided that we need a way to stay on-track for what we want added to the game. For this reason we have made a roadmap for all of the pre-alpha features we need before we can work on actual gameplay. The following is a list of wanted features that are going to be added into the game in the future.
PRE-ALPHA DEVELOPMENT PHASE ROADMAP
Essentials:
These are required items that remind of short-term goals and limit scope to more reasonable workloads.
- finish the character creator and get the basics of it working
- implement a physical world to move the character around in
- create named NPCs and unnamed NPCS and their initializers and constructors
- make NPC scheduling for named NPCs
- make random generation for unnamed NPCs
- create a day-night cycle and a calendar
- finish the menu system for the main in-game menu and its children
- make NPCs think things to differentiate them
- add an inventory system
- give all NPCs names
Bonus Items:
These are highly ambitious, motivational goals are unlikely to come out before moving to the next release cycle.
- add support for farming, crafting, and other important arts
- create a system for encounters (theoretical systems included)